Below you find the time schedule of the workshop. All times are GMT/UTC+2 (Berlin time).
For more details on the single presentations see our „Abstracts“-page.
Download Programme Flyer (PDF) | Download Workshop Poster (PDF)
DAY 1 | THURSDAY | JUNE 9, 2022
9:30-10:00 | WELCOME & INTRODUCTION Hanns Christian Schmidt & Julia Eckel | |
10:00-11:00 | KEYNOTE I Susana Tosca (Roskilde University, DK) From Choosing to Watching: Uncomfortable Reception in Game to Anime Adaptations | Chair: Andreas Rauscher |
11:00–11:15 | Break | |
11:15–12:15 | KEYNOTE II Juergen Hagler (University of Applied Sciences Upper Austria, AUT) Animation & Digital Games in Theory and Practice: Studying ‚Digital Arts‘ | Chair: Julia Eckel |
12:15–12:45 | Lunch Break | |
12:45–14:00 | PANEL I | Life & Matter Jan-Hendrik Bakels (FU Berlin, GER) It’s alive – The Video Game In Between Animation, Animism, and Subjectivity Michael Nitsche (Georgia Institute of Technology, USA) Bits of Material Performance | Chair: Christopher Lukman |
DAY 2 | FRIDAY | JUNE 10, 2022
9:30-10:30 | KEYNOTE III Raz Greenberg (Tel Aviv University, ISR) The Animation of Gamers and the Gamers as Animators in Sierra On-Line’s Adventure Games | Chair: Hanns Christian Schmidt |
10:30–10:45 | Break | |
10:45–12:00 | PANEL II | Phenomenology & Aesthetics Christopher Lukman (FU Berlin, GER) The Skating Body. Towards a Phenomenology of Playthings Alesha Serada (University of Vaasa, FIN) Crudely, a Machine. The Dream Machine Through the Lens of Russian Formalism | Chair: Julia Eckel |
12:00–12:45 | Lunch Break | |
12:45–14:00 | PANEL III | Transmedia & Transfer Christopher Totten (Kent State University, USA) Art, Play, and Winsor McCay: The Critical Art of Little Nemo and the Nightmare Fiends Andreas Rauscher (University of Freiburg, GER) Transmedia Tableaus – Building Bridges between Animation and Games | Chair: Hanns Christian Schmidt |
DAY 3 | SATURDAY | JUNE 11, 2022
10:00–11:15 | PANEL IV | Images & Interactivity Julia Eckel (Paderborn University, GER) Documenting Games | Documenting Animation Undine Remmes (Universität Freiburg, GER) The Influence of Rembrandt’s Light and Shadow on Video Games | Chair: Andreas Rauscher |
11:15–11:30 | Break | |
11:30-12:45 | PANEL V | Production & Play Alexander Kreische (Filmakademie Baden-Württemberg, GER) The Camera Player: Game Images in Virtual Production Werner Fleischmann (Media Akademie Hochschule Stuttgart, GER) Freedom of Virtual Camerawork in Story Driven 3D Animations and 3D Video Games | Chair: Christopher Lukman |
12:45-13:15 | Closing Remarks / Networking Ideas Christopher Lukman & Andreas Rauscher |