KEYNOTE I

Susana Tosca (Roskilde University, DK)

From Choosing to Watching: Uncomfortable Reception in Game to Anime Adaptations

Abstract & CV

KEYNOTE II

Juergen Hagler (University of Applied Sciences Upper Austria, AUT)

Animation & Digital Games in Theory and Practice: Studying ‚Digital Arts‘

Abstract & CV

KEYNOTE III

Raz Greenberg (Tel Aviv University, ISR)

The Animation of Gamers and the Gamers as Animators in Sierra On-Line’s Adventure Games

Abstract & CV

PANEL I | Life & Matter

Michael Nitsche (Georgia Institute of Technology, USA)

Bits of Material Performance 

Abstract & CV

Jan-Hendrik Bakels (FU Berlin, GER)

It’s alive – The Video Game In Between Animation, Animism, and Subjectivity 

Abstract & CV

PANEL II | Phenomenology & Aesthetics

Christopher Lukman (FU Berlin, GER)

The Skating Body. Towards a Phenomenology of Playthings 

Abstract & CV

Alesha Serada (University of Vaasa, FIN)

Crudely, a Machine. The Dream Machine Through the Lens of Russian Formalism

Abstract & CV

PANEL III | Transmedia & Transfer

Christopher Totten (Kent State University, USA)

Art, Play, and Winsor McCay: The Critical Art of Little Nemo and the Nightmare Fiends

Abstract & CV

Andreas Rauscher (University of Freiburg, GER)

Transmedia Tableaus – Building Bridges between Animation and Games

Abstract & CV

PANEL IV | Images & Interactivity    

Julia Eckel (Paderborn University, GER)

Documenting Games | Documenting Animation

Abstract & CV

Undine Remmes (Universität Freiburg, GER)

The Influence of Rembrandt’s Light and Shadow on Video Games

Abstract & CV

PANEL V | Production & Play

Alexander Kreische (Filmakademie Baden-Württemberg, GER)

The Camera Player: Game Images in Virtual Production

Abstract & CV

Werner Fleischmann (Media Akademie Hochschule Stuttgart, GER)

Freedom of Virtual Camerawork in Story Driven 3D Animations and 3D Video Games

Abstract & CV

INTRODUCTION

Hanns Christian Schmidt (University of Cologne / Macromedia University for Applied Sciences Cologne

CV